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Web3 games face massive friction when onboarding web2 gamers as they are not interested in learning and executing about web3 technology.
Gamers churn the moment they see or hear about web3 games.
Transitioning from web2 game publishers' methods of acquiring and retaining users (paid ads, paid media) to a Web3 approach based on contribution (airdrops, referrals, engagement) is needed.
Integrating Token Gated streaming sdk with our dapp, was difficult. We used react-tournament brackers to generate tournaments but as some packages were corrupted, it create deployment errors during implementation. We also tried to fetch tournament data from off-chain for that we were using chainlink data feeds but could not figure how to implement chainlink external adapters for esports in web3 games within the short period of time.
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