There are many popular games on facebook like Pet Society, The sims social, Wild ones and many more which have been suspended. The users of the games have invested a lot of time and money on the game and one day they found that it all went in vain. A lot of waste of resources.
So we are planning to implement insurance which keeps user's money safe. The policy works like this way, whenever a user buys a game he gets a unique id and playing regularly then due to some circumstances the developers of the game have to shut it down. After shutting the game player can redeem the money of the game using that unique key. Our game policy uses the Marlin protocol to implement the above method.
Challenge-1:
Latency problem for peer to peer connection
We overcome it by sending multiple values at the same time.
Challenge-2:
Integrating GraphQL
We went to the official documentation and get it sorted.
Technologies used
Discussion