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Myth Busting with friends

Combatting prevalent myths with fun and friends!

The problem Myth Busting with friends solves

Myth Buster is our game which encourages you and teaches you about the different myths prevalent in the society we live in, making us more socially aware while enjoying a fun and healthy game of agility with friends! In these trying times of Covid-19, we've learnt to value the virtual interactions as well, this is a multiplayer game, so that you and your pals can have fun together! This togetherness, can also potentially open a dialogue about these prevalent myths in rather comfortable manner, by virtue of sportsmanship!

Shreyash Royzada spearheaded the game creation and ideation, while Priyanshi Sharma aided the ideation process and curated the website. Other logistics were mutually taken care of.

The project contains a website, which starts with giving an overview while invoking the sportsmanspirit of the player. furthermore there are instructions to play the game, and then the game itself.
The game proceeds by releasing two balls in different speed in different directions (this leverages random numbers with mathematics), which needs to be clicked quick (for the most agile to be a step forward ;)). On clicking correctly i.e. on the ball (calculated using the coordinates of click and ball), a question appears. The player needs to tell whether it is a myth or a fact! If correctly answered, the score increments. The greatest and quickest scorer wins!
Furthermore our website contains the future implementations and impact we have in mind along with the a contact section and a section showcasing our team.

The benefits include:

  • Increased Social Awareness by knowing prevalent myths and facts.
  • Decreased Social Stigma by opening the conversation about prevalent myths about a variety of concerns such as coronavirus, suicide, nutrition etc.
  • You can play it with your friends as well! Making you a better social animal while enjoying and being social.
  • It encourages agility.
    and so on!

Challenges we ran into

A smooth sea never made a skilled sailor! We're glad to acknowledge our learnings through the process.

  • Choosing the platform to build the game took a good while, as we were adamant about integrating it in a web application for easy access. We started of with Unity but had to make a shift to p5.js due to its simplicity as well as our team dynamic. This shift did cost us some valuable time which made the project completion in the deadline more challenging!
  • It was our first time integrating a game into a web application and so did run into a few unpredictable situations!
  • Involving multiple players in one game over the server we were working on turned out to be a little hard to understand situation. Testing the same when we both are "virtually" next to each other is yet another challenge, hampering reliability to some extent.
  • We both didn't know node.js and socket.io to we had to understand and implement it from scratch.
  • We ran into a lot of browser specific issues while trying to run our webpage locally, especially while rendering the game as some browsers do not loading of local resource (Not allowed to load local resource).
  • Another browser specific issue was the fact that it sometimes failed to load in one browser Eg. Chrome and loaded perfectly on another E.g. Safari.
  • The objects that are visually big in size, might be treated as point objects for mouse clicks in p5.js, decreasing the playability of the game.

Discussion