Provides an Identity Platform for Social and Gaming Applications to manage user loyalty and progress as a collective ecosystem.
One way that I can think of is that when the user is logged into a game and gets an achievment the game provider will send us a signature that we can verify as true so we know that the achivement was achieved by the user when he was logged in. This will need to be unique to each achievment, so that signatures can't be reused. Each achievment that is to be used in collaboration with our platform will have a unique id and the users address combined with it along with a unique key might form a one time use unique signature. I dont know how we would do this though.
And even if the above problem is solved the problem to vet the achievments still remains.
Tracks Applied (3)
Superteam
Spheron Network
Avalanche
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