J

jChess

A.I. based Chess Engine using Mini-max along w/ Alpha-Beta Pruning.

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Created on 25th February 2020

J

jChess

A.I. based Chess Engine using Mini-max along w/ Alpha-Beta Pruning.

Challenges I ran into

Implementing complex game rules such as castling, checkmate, determining a board evaluation technique amongst other things.

Technologies used

Discussion

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