Most of the web3 gaming ecosystem is still desktop/browser first. It’s time that changed - this track is all about meeting the users where they are: on their phones.
We grew up playing role-playing games where the importance of the characters, stories, and gear was paramount. Giving players a feeling of ownership and accomplishment is our primary objective.
Features:
Signup using Lilico Wallet using the mobile App using Wallet Connect module enabling signup using a QR code for desktop and Lilico Wallet
The player has 5
Health Point
hearts, an attackmultiplier
, and also the level score that is algorithmically calculated using the player's attacking instincts (damage inflicted to the enemy), ammo expended, as well as retention of player's health, and time taken to advance through the level, and collectibles collected during the gameStory-based gameplay, set across multiple levels in the deep dark dungeons. The player encounters various enemies, who are skilled at aerial as well as combat attacks. The other parts of the game included dark corridors leading to larger rooms filled with chests spawning Health Point, Ammunition, Weapons, and the in-game token $DUN
There are three base brave warriors of the Dungeons Every unique hero is available at different costs in $DUN token
There are 9 fiery weapons in the game, Every weapon has unique characteristics, when it comes to inflicting damage, type of ammo, Hit Points damage infliction, and much more.
Tracks Applied (2)
Technologies used
Discussion