Walk crafted NFTs. Transform your Walk into NFT Masterpieces.

The problem ArtWalk solves

Youth spend most of their time indoors, online on social media, or playing video games. Up to 9 hours, according to recent research studies.

Although we all recognize the importance of physical activity, which includes a minimum of 30 minutes of daily walking, but it can still feel like too much at times."

Youth lack the motivation to get outside, work out, or go for a simple walk.
In internet lingo: 'Touch some grass.'

Workout and sports apps do come to the rescue but at the expense of your data and privacy.

A mobile dapp/game that reimagines walking as a creative and rewarding experience.

ArtWalk aims to motivate youth to get outside, work out, or go for a simple walk while creating beautiful art that they can keep or sell. Our platform blends sports activity with on-chain activity, gamifying, beautifying, and tokenizing walking.

With ArtWalk, you can mint your walking steps in an artistic way, creating one-of-a-kind pieces of artwork with every step you take.

Using mobile GPS you will try to draw a path as you walk, that should be as similar as possible to the original artwork.
The top three walkers with the most accuracy will be able to mint an NFT. A walk crafted NFT.

See images & demo.


  • Fee per mint
  • Partnerships with GYMs and Sport Brands.
    NFT owners could get discounts on GYM memberships or discounts on the purchase of sports clothes by showing the owned NFT.
  • Royalty fee per trade. NFTs might gain value over time, depending on their challenge parameters and depending of the author’s social influence.
  • Free and Premium Challenges.

Q3 2023

  • MVP
  • Smartwatch app.
  • 'Auction for selling NFTs'.
  • 'Global ranking'.

Q4 2023

  • Strategic partnerships with gyms, sports brands and renowned artists.
  • AI difficulty adjustments.
  • 'Create challenges' with AI algorithms to generate walking paths.

Q1 2024

  • 'Team challenges'.
  • Social/voting features.
  • Native app for GPS precision.

Challenges we ran into

One of the main problems we faced, was that unlike native applications that use the device's gyroscope system, the browsers actually do not provide the accurate geolocation. This means that achieving precise imitation of the images or intended paths is almost impossible when walked on a small area.

Even setting enableHighAccuracy to be true, the error (at 95% confidence level) is about tens of meters, which can be obtained by GeolocationCoordinates.accuracy. We implemented some smoothing feature, because it is almost not the case that the walker is desiring zigzag drawing. Current implementation uses averaging in a sliding window, which averages with weight.

Since nobody from the team has ever worked with Flow chain, we had a challenge of understanding the structure of the blockchain, learning smart contract language and mastering the tools for connection and communication with the blockchain, we mastered it in a week.

Currently we are confident in using Flow CLI, Cadence and Flow Client Library
Also Flow testnet RPC node was down for a while, so we had to wait for it to be fixed.