Arcave

Arcave

Step into an expansive open-world gaming metaverse on L2, boasting low latency and scalable in-game communication with live audio and video.

Arcave

Arcave

Step into an expansive open-world gaming metaverse on L2, boasting low latency and scalable in-game communication with live audio and video.

The problem Arcave solves

Arcave introduces the Arverse, a user-friendly metaverse addressing various challenges.

  • Low-Poly Multiplayer Space: Within Arverse, users find an open, low-poly space designed for relaxation and social interactions among Arborgs.

  • Arzone FPS: The platform features Arzone, an aggressive multiplayer FPS game, offering an immersive and competitive gaming experience.

  • Open Theatre: Arverse provides an Open Theatre where users can collectively view and share important moments, fostering a sense of community.

  • Live Video and Audio Calls: Arverse integrates live video and audio calls for immersive user interactions within its open world.

  • Upcoming Leaderboard: Anticipating the introduction of a leaderboard, which will recognize and honor top players, fostering competitiveness and engagement within the platform.

Challenges we ran into

  • Crafting a feature-rich 3D multiplayer game within a tight timeline presented hurdles, especially integrating FPS matches, video conferencing, and continuous binge-watching.

  • Challenges emerged within Mantle while attempting to mint test tokens on the chain, disrupting an otherwise smooth process.

  • Waku faced issues with nodes, encountering errors like remote peer failure and connection issues, demanding focused troubleshooting.

  • Huddle's documentation inconsistencies caused delays, requiring additional time to address despite an otherwise smooth progression.

Tracks Applied (5)

Waku Track

Utilizing Waku's storage module streamlined our multiplayer communication and verification, significantly reducing unnec...Read More

waku

Alliance Track

This is our second web-based game project, also compatible with mobile devices. We're considering opening a game studio ...Read More

Alliance

Mantle Network Track

Mantle's fast and cost-effective Layer 2 solution was an ideal match for our FPS and open-world game. The FPS, "Shooting...Read More

Mantle Network

Lighthouse.storage Track

Lighthouse was our game's storage hub, necessary because 3D games take time to load and often have big files. We let use...Read More

lighthouse

Huddle01 Track

Huddle serves as the fundamental interaction layer within our game. Currently, all users are human, and Huddle enhances ...Read More

Huddle01

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