Agent Player Map

Agent Player Map

Your gaming graph, built on trust and attestations

Created on 30th April 2025

Agent Player Map

Agent Player Map

Your gaming graph, built on trust and attestations

The problem Agent Player Map solves

1 - Introduction
More and more “player-first” videogame developments aim to work in close collaboration with those who play, interact with, stream or watch the game, to make sure they offer something they'll love.
Video game studios want to align their product development by visualizing their community's desires and listening to them in order to improve game retention.

2 - Problem
Today, there is no web3 solution that allows a studio to offer transparency of information to its gaming community, and to harvest the desires and feedback of its community.

3 - Solution
To meet the challenges of collaborative development, Agent is offering to help the studios in this process. Proposing web2 tools for understanding, decision support and content creation to federate and promote the game, it an acquisition strategy to attract players mostly "Freemium" web2 tools in order to get as many people as possible on board the platform.
The web3 tool "Player Map", using Intuition technology and specially developed for this hackathon, will allow the community to create and build the game community Intuition Graph. It will allow all the stakeholders to visualize data information concerning the community and the game, offering her transparency and collect in-game element feedback for the studio.

4 - "Player Map" Agent web3 tool
Our first web3 tool use Intuition technology, specially developed for this hackathon, allow the community to create and build the game community Intuition Graph. All the stakeholders can visualize data information concerning the community and the game, offering her transparency and collect in-game element feedback for the studio.
Based on attestations, we offer to the community the possibility to have recommendations and search information via Intuition IA Agent (MCP Server).

Challenges we ran into

We set ourselves an ambitious goal: not only did we want to develop an open source product, but we also wanted it to be as easily reusable as possible.
In other words, we've built it as a library, a simple “npm install player-map” in a starter-app with wagmi installed, and presto ! The player map is up and running.

One of the major difficulties was establishing communication between the Dapp and the library, so that the library could trigger transactions and the Dapp could display information according to the wallet address connected.

Also, a particular attention was paid to building a specific library for the graph component, so that it too could be easily reused in other applications.

Finally, as with any project, we had a few unforeseen events in the team. A week without internet for our developer working on AI recommendations, but we adapted. And one sick +++ for this last week, but in a hackathon, we go all the way !

Tracks Applied (1)

Consumer

Our target audience is web2/web3 online gamers.

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