zkAargon
Aargon is a puzzle game from 1998, where the player completes objectives using lasers and mirrors in a 2D grid. We built zkAargon to prove a solution to a puzzle without revealing how.
Created on 12th November 2023
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zkAargon
Aargon is a puzzle game from 1998, where the player completes objectives using lasers and mirrors in a 2D grid. We built zkAargon to prove a solution to a puzzle without revealing how.
The problem zkAargon solves
zkAargon is a game implementation, so does not directly solve a problem. However, we hope to be an exemplary for games built with o1js; in particular, committing to the puzzle & inventory at the same time, and the game-proving logic is rather cool in this project.
Challenges we ran into
- UI was problematic to build.
- Writing generic tests for Mina had weird errors (we plan on opening an issue if needed, after delving a bit deeper)
- We were not accustomed to deploying & connecting to contracts using Mina, we lost a bit of time there.
Tracks Applied (1)
O(1)Labs - ZK Gaming
O(1)Labs
Technologies used
Discussion
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