VR Tour of monuments example: Taj Mahal

VR Tour of monuments example: Taj Mahal

We are doing project under open innovation i.e. Virtual Tour of Taj Mahal, In this project we are trying to solve the problem of many people of travelling. So that they can have the best experience.

VR Tour of monuments example: Taj Mahal

VR Tour of monuments example: Taj Mahal

We are doing project under open innovation i.e. Virtual Tour of Taj Mahal, In this project we are trying to solve the problem of many people of travelling. So that they can have the best experience.

The problem VR Tour of monuments example: Taj Mahal solves

We want to provide an environment that is look a like of real monument. In that environment

  1. People can move freely and enjoy and also experience the realistic tour of that monument i.e Taj Mahal.
  2. People can use it at times when their childrens want to go to visit those places but due to busy schedule of parents they cannot take them to the destination, So it will solve the problem as it requires just to wear VR Headset.
  3. It also enhances the security as you are most secure at your unknown places such as Home etc.
  4. This solution can also be used in military for training of special operations that require more accuracy but first need to do only minor changes.
  5. The biggest advantage of our solution is that it does not hold you back for any kind of adventure, you are limitless. And there does not exist this kind of solution in world.

Challenges we ran into

Challenges we faced are

  1. First challenge was to make a look a like of Taj Mahal for example with the help of Blender (a 3D modelling software, it is open source). We came over it with the help of our 3D artists who with their hard work made a look a like of the monument i.e. Taj Mahal
  2. Second Challenge was to apply VR through Unity (it is a gigantic software for various purposes) and as Virtual Reality is a emerging technology so it took our time to figure it out but at last we crossed this milestone with the help of our developers aka coders.
  3. Third challenge was to make as much as possible optimisations, at last our development build is just 560kB or 0.5 MB that can run on android as well as ios.

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