VIRTUAL-X
The best way to predict the future is to create it.And the future of education is AR!!!!
Created on 10th May 2024
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VIRTUAL-X
The best way to predict the future is to create it.And the future of education is AR!!!!
The problem VIRTUAL-X solves
• Accessible learning materials – anytime, anywhere. Augmented reality has the potential to replace paper textbooks, physical models, posters, printed manuals. It offers portable and less expensive learning materials. As a result, education becomes more accessible and mobile.
• No special equipment is required. Unlike VR, augmented reality doesn’t require any expensive hardware. Because 73% of all teens currently own a smartphone, AR technologies are immediately available for use for the majority of the target audience.
• Higher student engagement and interest. Interactive, gamified AR learning can have a significant positive impact on students. It keeps them engaged throughout the lesson and makes learning fun and effortless.
• Improved collaboration capabilities. Augmented reality apps offer vast opportunities to diversify and shake up boring classes. Interactive lessons, where all students are involved in the learning process at the same time, help improve teamwork skills.
• A faster and more effective learning process. AR in education helps students achieve better results through visualization and full immersion in the subject matter. A picture is worth a thousand words, right? So, instead of reading theory about something, students can see it with their own eyes, in action.
• Practical learning. Apart from schooling, professional training can also benefit greatly from the use of AR. For example, accurate reproduction of in-field conditions can help master the practical skills required for a certain job.
• Safe and efficient workplace training. Imagine being able to practice in heart surgery or operating a space shuttle without putting other people in danger or risking millions of dollars in damage if something goes wrong. It is possible with AR.
• Universally applicable to any level of education and training. Be it learning games for kindergarten or on-the-job training, AR isn’t limited to only one use case or field of application
Challenges we ran into
• Making assets. one of the most difficult task while making the project is making the assets on blender ,each an every model takes about 4 to 5 hours. we tried using unity free asset store . now our plan would be to create a market place for users and blender developers which would save us immense amount of time and resources .
• Dependence on hardware. Using augmented reality in the classroom requires a certain resource base. For example, not all students have smartphones capable of supporting AR applications.To solve this issue we have created an app that is available for every andriod user with android 7.0 or above and for every ios user with ios 13 or above .
• Content portability issues. The AR app you build needs to work equally well on all platforms and devices. However, it is practically impossible to provide the same quality of AR content on any device.making an standard app for all devices ensures that we are able to provide seemless experience to our users.