Created on 23rd February 2025
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Traditional NFT games face three major limitations:
Chain-Locked Assets:
NFTs are confined to one blockchain, restricting interoperability and preventing players from moving assets to networks with lower fees or better scalability.
Shallow Utility:
NFTs are treated as static collectibles, lacking dynamic features such as skill upgrades or battle abilities that evolve with gameplay.
Centralized Economies:
Opaque marketplaces and high fees lead to inflated costs and centralized control, limiting true player ownership.
Cross-Chain Portability:
NFTs can be transferred between blockchains using a mint/burn (or lock/unlock) mechanism, liberating assets from chain-lock.
Dynamic Battle Tools:
NFTs evolve into functional, battle-ready assets that gain skills and attributes, enhancing their in-game utility.
Player-Driven Economy:
A decentralized marketplace with transparent trading and community governance returns control to the players.
Soulbound Achievement Tokens (SBTs):
Non-transferrable tokens verify genuine player achievements, preventing inflation of achievements and preserving their value.
TL;DR: This project transforms static NFTs into cross-chain, dynamic battle assets within a decentralized, player-governed economy—unlocking true asset portability and real utility.
We struggled to locate high-quality game assets and mapsets that were compatible with Phasor.js. The available resources often did not meet the visual or technical standards required for our project.
Integrating Chainlink VRF 2.5 to obtain true randomness on-chain presented challenges. Retrieving and verifying random data reliably from the oracle was not straightforward.
Implementing cross-chain NFT minting was complex. Deciding between Wormhole and LayerZero, and handling the mint/burn process across different blockchains, proved to be a significant hurdle.
Tracks Applied (2)
Polygon
ETHIndia