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TYSON PROTOCOL

TYSON PROTOCOL

Connected by Steam, Battled by Skill.

Created on 25th April 2025

TYSON PROTOCOL

TYSON PROTOCOL

Connected by Steam, Battled by Skill.

The problem TYSON PROTOCOL solves

Bringing friends together seamlessly for intense multiplayer action, our game solves the hassle of unreliable connections and complicated setups by leveraging Steam's Advanced Sessions — making it easier than ever to host, join, and enjoy epic battles.

Challenges we ran into

Integrating Steam Advanced Sessions came with its share of hurdles — from handling session discovery bugs, NAT traversal issues, and inconsistent lobby connections to syncing multiplayer logic across clients. Debugging in a live network environment and ensuring a smooth experience for all players took serious trial, error, and persistence.

Tracks Applied (1)

$ 574 (Open) : 🏆 Winner

Developed a multiplayer game in Unreal Engine using Steam Advanced Sessions, enabling features like lobby creation, matc...Read More

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