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Eco Engineers

Gamifying philanthropism - Beavers: Ecological Engineers build small banks over rivers - Our Economic Engineers help people gamify philanthropy with tokenmoics - bridging the gap between NGO & gamers

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Eco Engineers

Gamifying philanthropism - Beavers: Ecological Engineers build small banks over rivers - Our Economic Engineers help people gamify philanthropy with tokenmoics - bridging the gap between NGO & gamers

The problem Eco Engineers solves

NGO & Gaming

  • NGO lie in the borderline of where most of the time they are unable to meet their funding. And people are usually reluctant to fund NGO.
  • And there is no streamlined validation if NGO has actually used the funding for good purposes, given at times we find them skecthcy situations(due to improper use of funds)
  • Gaming has reached new heights in India, but the overall incentive to play a game withers out over time & the benefits it has is very centralized to the game developers

Enter Eco Engineers

  • You can mint Eco Engineers (Game characters) in the store
  • NGOs can start a campaign by uploading some artworks (done by a kid / elderly person) as a NFT for Solana users to buy
  • Each art has an associated powerup - hit-points, intelli-points generated at random during NFT minting
  • As you buy NFT from NGO, the game character gets powered up
  • The rules of the smart contract will prevent both Gamer & NGO from abusing the system - Just buying NFT will not take you far ahead in the game & NGO will not be allowed to price their NFT, and NGO campaigns will be controlled by their performance with their funding

The Game

  • The game follows a bounty based Question & Answer where a person posting a question will deposit a amount and other people are allowed to answer only if they own a NFT with a certain powerup.
    • People answer the following for a question eg. "Will Solana value increase in next 2 days ?" - Bounty 2 Sols
      • Yes / No
      • By how much percentage ? eg. 2% increase / decrease
      • Proof for the claim. eg. link of a article, old statistics
  • After the time limit is done, based on the correctness of the prediction, the bounty to divided among the answerers
  • On each correct answer, the NFT gets leveled up, which the gamer can use for further questions, if he loses in the prediction, the deposit amount he loses will be comparitively less, thereby incentivising him to play more & buy more NFT from NGO.

Challenges we ran into

  • Thanks to metaplex, we had the NFT store up & running, but the documentation was pretty hard to follow.
  • Need more code snippets & examples to work around for building the game.

Discussion