The game is built for the users who enjoy shooting games. Shooting games have a long successful history in general gaming media, and Sospito will be no exception. With the beautiful senarios to the context of shooting enemy spaceship, it would be indeed a nice hands-on game. The spaceship hits lazer beams from two of it shooting panels and we get a hit point on shoothing them, and it would be reset on getting hit by the enemy as the game will be over. The idea of shooting objects in the space, in the sky is a nice touch up for the user experience, as the user’s spaceship can dive up and forth and move on any axis and have enemies appering from random origions to them.
Properties:
• Shoots ememy model objects with Lazer bear
• The comet enemy model makes appearences randomly.
• The user spaceship can move around the terrain as insturcted
• On hitting an emeny with a bear, the user gets Hit-Points
• If the model enemies hits the user spaceship, the game ends
• The start and end points for the spaceship is a spaceship dork area where the spaceships gets parked.
• The game is made in 3D and the terrain is modeled with user perpestive via camera point of view.
• The terrain is a beautiful senario of a village area in a feast of greenery and a water pond point, which refelects the sky of the game.
There are many challenges that we ran to:
Technologies used
Discussion