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Shriek

An atmospheric story-driven RPG horror game written from the ground up.

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The problem Shriek solves

  • A fun RPG horror game where decisions affect the outcome.
  • An inventory system
  • A dialogue system.
  • A shaded lighting system where creatures react to the intensity of light.

Challenges I ran into

Getting the entity management to work in a static lighting enviornment proved to be harder than I thought.

Discussion