We are solving for Discovery, onboarding and engagement of scholars onto guilds and games on a single platform

The problem Respct solves

Gaming guilds are DAOs that focus on providing socioeconomic support to gamers by reducing the initial financial barrier of web3 games. Guilds are lucrative for gamers, but becoming a member is a long and arduous process. The user onboarding process could be broken down into two stages:


Finding the right guild via social media channels is a tricky process. The discovery channels are often isolated and hard to
find. It takes a lot of effort for a gamer to find a guild and guild manager suited to their needs.


Training & interview. (7-12 days)
A community manager will give you study material and train you about the basics of the game. After a ton of back and forth communication, a test is conducted. After successfully passing the test, the guild onboards the gamer to its platform.
The entire process is inefficient, with a conversion rate of 0.1%, which means out of every 1000 applications, only one gamer becomes a scholar. This method isn’t sustainable because web3 games and guilds miss out on potential gamers who could generate revenue and increase profits.


What if the onboarding process only took 30 minutes instead of 7 days? At respct, we are trying to achieve this by creating a platform to manage the discovery, onboarding, and lifecycle management of a scholar.

How it works

Gamers would have to make a respct profile on our discord server, where they will showcase their gaming portfolio. They would take a short quiz to check whether they understood the rules and mechanisms of the game. If successful, the gamer links with a gaming guild.
The entire process takes about 30 minutes. If a user already has a respct profile, they can join or switch guilds without hassle.

Challenges we ran into

  • Bundling errors due to Web3 package library
  • React versioning maintainence
  • Package compatiblity issues while deploying on Layer0
  • Finding cabs in Bangalore :)

Technologies used