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Resonator

Resonator

Ready When You Are

Created on 10th May 2026

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Resonator

Resonator

Ready When You Are

The problem Resonator solves

At the end of the day, Resonator is a game. And like every great game ever made, its highest purpose is simple to make you forget, for a little while, that the world outside exists.
We've poured original mechanics, a handcrafted story, and genuine creative sweat into every room, every interaction, every line of dialogue. But none of that matters as much as this if someone picks this up after a brutal day, loses themselves in it for an hour, and puts it down feeling something they didn't expect to feel, we've done our job.
That's the bar every game developer secretly measures themselves against. Not downloads. Not reviews. Not awards.
Did it take someone somewhere else for a while?
If yes it was worth building.

Challenges we ran into

There were multiple challenges we ran into while making this project, such as designing the level, implementation of the level design and game mechanics

Few specific challenges which were too hard to forget were:

  • mixamo animation issue: I downloaded a model from mixamo and since it was too big i tried reducing it which added extra nodes messing up the entire animation, it took wayy too long to figure out the root cause
  • at once point i had 1968 errors cause i forgot to map the keybinds
  • building atmosphere as non-artists: it was hard designing the level, plots, game theory and so much more as a team of 3

Tracks Applied (2)

Game Development

Resonator is a first person psychological horror game set in a research facility gone wrong. You play as a researcher wh...Read More

ElevenLabs

We used ElevenLabs to generate conversations, SFX and Effects for our game, so that the player can have a immersive expe...Read More
Major League Hacking

Major League Hacking

Technologies used

Discussion

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