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Proof of Descent

Proof of Descent

Onchain generative roguelike

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Created on 10th March 2026

Proof of Descent

Proof of Descent

Onchain generative roguelike

The problem Proof of Descent solves

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For the last few months I took a pretty drastic shift to focus on building something unique that marries the immutability of a smart contract and my love of game design. Development has been going smoothly, and I'm prepared to show some of the project's current status


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The project includes a plethora of features that are unique to the games token, which includes 9 different item types, an upgrade system, crafting timers, and more all baked together in a way that supports competitive leaderboards, questing, and above all else: a player-owned economy that makes your tokens both swappable on any DEX and also available to be sold with the tokens crafted items via marketplace.

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Items/Tokens are created via contract interaction when you descend onchain and bring your treasures back to safety. Slash, dodge, and parry your way to hidden troves, and build your stack by exploring a generative and changing world.

Forged items are immutable and generated onchain, and will be visible in-game as well as in supported apps. Because even the construction data is onchain, every set of tokens has its own fingerprint, and in the event of catastrophe - like Cloudflare going down - your items will remain permanently present and visible.

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"Proof of Descent" shows how multimedia tokens can power any "functional data", removing any friction in the collectibles market when it comes to swapping and collecting digital artifacts based on rarity. Built-in constructors and generators
remove the minting process entirely while still providing tangable, tradeable assets backed by real value and liquidity.


"Functional data" in this sense is an abstraction, not literal data. It applies to anything from digital artifacts to physical cards, venue tickets, and more.

Challenges I ran into

Deploying a compact contract capable of this task took a high level of optimization and strict protocols around data management to fit within EVM limits. To resolve this, the constructors use an algorithmic approach to both compacting and deconstruction the generated art. This combined with unique contract functions resulted in shockingly cheap gas fees profoundly quick item generation when interacting with tokens. As of now, testing has been quite smooth.

Technologies used

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Discussion

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