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PlayNLearn

Learning made fun

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PlayNLearn

Learning made fun

The problem PlayNLearn solves

Do you remember how a 5-year-old was trained by his parents to identify eyes, ears, nose, or say one-two, or three? Yes, you do. But in modern times, as per studies, more than 70% of 5-year-olds from urban areas have some of the other access to smartphones. So the question is why can't that help these kids develop these skills and take off some burden from the parents?
To answer this question we've made PlayNLearn. PlayNLearn is a mobile application that includes smart but simple games that parents can monitor and kids can solve in a fun way, say they are given blocks and they need to make number one out of it and after a few tries HUREEH the kids just learned how to make one.
Moreover, unfortunately, there are kids/older people, with problems like Attention deficit hyperactivity disorder, can try to pay attention and focus on things like games that can help them relax, and children with motor and mental senses related diseases can try using the app so that their parents can monitor their performance. The app is built in such a way, that a person with a disability can solve the easiest puzzles but a few clicks, helping them recognize lions, zebras, apples.
It's a win-win strategy for parents to use the app for their kids and It is what powers the app idea and helps it reach its audience.

Challenges we ran into

There were ample challenges that we faced during our time at the hackathon. We had thought of another idea using some other technology that wasn't really grown or had a big team of developers in them to help, so we had faced too many issues in developing the product but after half of the time was passed, we had to call off that project and start another one from scratch. That was difficult as we thought of a new idea and build the product overnight. While building the product, we needed to think of every small detail and make the app kids friendly and think of the types of challenges that we could make out of the app. The brainstorming involved in the process was enjoyed by every team member.

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