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Play Shade

Play Shade

Mix colors. Guess shades. Win the day.

Created on 11th September 2025

Play Shade

Play Shade

Mix colors. Guess shades. Win the day.

The problem Play Shade solves

In our fast-paced, hustle-driven culture, everyday life has started to lose its color - literally and emotionally.

Builders, creators, and go-getters are moving so quickly that they’ve stopped noticing beauty and joy in the world around them.

The result? Burnout, monotony, and a grayscale mindset.

So we decided to use the internet's favourite obsession and turn it into a game!

Introducing Play Shade – a color-matching game that brings back joy

  • Guess shades, mix hues, and flex your color instincts
  • IRL mode: snap something around you and match its real-life color

  • Virtual mode: recreate the colour on your devices
  • Party mode: compete with friends and (playfully) throw shade

Play Shade exists to inject COLOR back into daily life - helping people slow down, re-engage their senses, and rediscover delight through playful, color-driven experiences.

Check out our trailer here: https://x.com/playshade_fun/status/1960338260267303197

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Challenges we ran into

Challenge We Faced

One major hurdle we ran into was while learning about the different color mixing algorithms. Our initial idea was to let players mix RGB colors directly, since that’s the standard digital color model.

However, we quickly realized a couple of problems:

  • With only RGB, you can’t create certain colors like neons, which limited the creative possibilities.
  • The gameplay became too difficult for the general audience, since RGB mixing is not very intuitive outside of technical contexts.

How We Overcame It

To make the experience more intuitive and fun, we made a few key changes:

  • Added White and Black – this allowed us to capture both neon-like brightness and darker tones, expanding the color range significantly.
  • Simplified Gameplay – instead of overwhelming players with too many choices, we gave them two correct base colors they could use to recreate the target color.
  • Introduced a Distractor Color – adding a third “wrong” color made the challenge more engaging while keeping it simple and accessible.

Outcome

This adjustment not only solved the limitations of RGB but also made the game:

  • Intuitive → players don’t need technical color knowledge.
  • Challenging → the distractor keeps things interesting.
  • Fun → mixing feels natural and rewarding.

Discussion

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