Created on 11th August 2024
•
We (partially, doesn't 100% work) implemented a game that works as follows:
We had to find a neural network that was viable for snarking. Originially we tried the smaller versions of MobileNet (ultra-small classifiers for Imagenet), but gave up on that because the RAM requrements were to big to deploy that anywere.
We found and error in out original design: In the original verision, the secret pick by the game contract would have been visible to the players in the zkVM journal for the scoring of the frst round.
Tracks Applied (2)
RISC Zero
Technologies used