Nyxborne

Nyxborne

In a world lost to silence, one step remains.

Created on 25th April 2025

Nyxborne

Nyxborne

In a world lost to silence, one step remains.

The problem Nyxborne solves

In an oversaturated gaming space filled with constant action and noise, our game offers silence - a space to reflect, feel, and immerse in a narrative through pure atmosphere. It shows how even minimal interaction can tell a meaningful story.

Challenges we ran into

Challenges We Faced:

Sprite Design & Pixel Alignment:
We struggled with creating clean, cohesive pixel art and aligning sprites correctly on the grid. Even small misalignments broke immersion or caused unexpected movement issues.

Animation & Keyframes:
None of us had experience with Godot’s animation system, so learning how to properly keyframe player movement and transitions was a steep learning curve under time pressure.

Learning Godot on the Fly:
Since we were all new to Godot, everything from node structures to scene linking took trial and error. We learned just enough to get things working — often by breaking stuff first.

Time & Scope:
Our original ideas were ambitious, but with limited time, we had to scope down fast. That meant cutting mechanics like enemies or interactions and focusing on polish and vibe instead.

Discussion

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