Created on 25th April 2025
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In an oversaturated gaming space filled with constant action and noise, our game offers silence - a space to reflect, feel, and immerse in a narrative through pure atmosphere. It shows how even minimal interaction can tell a meaningful story.
Challenges We Faced:
Sprite Design & Pixel Alignment:
We struggled with creating clean, cohesive pixel art and aligning sprites correctly on the grid. Even small misalignments broke immersion or caused unexpected movement issues.
Animation & Keyframes:
None of us had experience with Godot’s animation system, so learning how to properly keyframe player movement and transitions was a steep learning curve under time pressure.
Learning Godot on the Fly:
Since we were all new to Godot, everything from node structures to scene linking took trial and error. We learned just enough to get things working — often by breaking stuff first.
Time & Scope:
Our original ideas were ambitious, but with limited time, we had to scope down fast. That meant cutting mechanics like enemies or interactions and focusing on polish and vibe instead.