Streaming of content with live syncing, and chatting.
we can chillout with friends even being in different cities and feel like being together.
When implementing the streaming feature, we struggled to decide which technology to use. The most common were WebSockets and webRTC, but we ended up choosing something different. We used SocketIO with http-proxy to overcome this challenge. we were using socketIO to send different events and http-proxy to send stream to each user.
Technologies used