MYSTIC

MYSTIC

The Ultimate Game Of Skills

358
Built at ETHIndia 2023
MYSTIC

MYSTIC

The Ultimate Game Of Skills

The problem MYSTIC solves

In the current gaming landscape, several challenges hinder the gaming experience:

Earning Limitations: Traditional web2 games confine users' earning potential within rigid structures, limiting their ability to benefit from their skills.
Decentralization Focus: Many decentralized games concentrate solely on P2P NFT P2E games, creating barriers to accessibility for a wider gaming audience.
User Experience Challenges: Web3 games primarily prioritize Play-to-Earn (P2E) models, often resulting in subpar user experiences and subsequently, low user retention rates.

Mystic emerges as an innovative solution to these challenges by introducing a novel approach to gaming:

Smart Contract Liquidity Pools: Gamers can stake liquidity pools for online P2P tournaments, allowing up to 10 players to engage in competitive gaming scenarios.
Web2 Gamer Empowerment: We provide fair earning opportunities for web2 gamers through various tournaments of web2 games, broadening the scope of potential earnings.
Enhanced User Experience: Our primary focus isn't solely on P2E models; instead, we're committed to optimizing gameplay experiences, ensuring our users engage in immersive and enjoyable gaming environments.

Challenges we ran into

Implementing Thirdweb within our Unity environment posed significant challenges.

The project hit multiple stumbling blocks during the implementation phase.
Overcoming these obstacles demanded perseverance and problem-solving skills.

Scroll Testnet Deployment in the game through thirdweb supports and then making changes in Unity was a tough part

Waku Integration has been the major part of our project that we have struggled on and tried even new things like for Waku they don't have any support for Unity Games, they have their go-sdk and scafffold-dapp. We tried making our own server and then connects it to the unity for the usage of Waku.

Integrating with MONA was also the tough part as assets and space integration requires a much larger time to create and generate the space and also Unity has different build versions so some even doesn't support that.

Tracks Applied (6)

Filecoin Track

Our Project perfectly fits on a Filecoin/IPFS Track as our whole UNITY based game is deployed on IPFS and here is it's l...Read More

Filecoin

Waku Track

We wanted to utilize waku for our private messaging and for stats provider in our Unity Game. But Waku Integration has b...Read More

waku

Alliance Track

Here is our pitch deck - https://drive.google.com/file/d/1bwubeenyJMnUWkDO98vCkumzPlzDygQk/view?usp=sharing It sounds l...Read More

Alliance

Mantle Network Track

Successful Deployment on Mantle Network: Our project has been effectively deployed on the Mantle Network, utilizing its...Read More

Mantle Network

Scroll Track

Our Contract Deployed on Scroll - Token Gating NFT Contract - 0xE333a3d4C8e701a60d7B5E9622f12A587C08f26c Winning Game ...Read More

Scroll

Mona Track

Our existing Unity project strategically incorporates the MONA protocol.By integrating MONA into our Unity-based project...Read More

MONA

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