"Ready to take flight? ๐น๏ธ๐ฆ
Join the ultimate challenge where skill meets stakes! Moonrace brings the nostalgia of classic gaming into the real world, where every move counts and the stakes are real! ๐ฎ๐ธ
Use your hand to control the bird, dodge obstacles, and climb the leaderboard โ all while competing for real rewards. ๐๐ฐ
Only the best will rise to the top. Are you ready to flap your way to victory? ๐๐ฅ"
Hand Tracking: Integrating real-time hand tracking (e.g., using MediaPipe) with React's declarative nature was tough. Hand movements need to be processed continuously, while React's render cycle isn't optimized for real-time input handling.
Canvas Rendering: React isn't designed for frame-by-frame updates required by games. Using <canvas> for rendering the game while syncing with React's state management was tricky and required manual DOM manipulation.
We w
These were the major challenges we faced while developing this game.. Otherwise , from web3 component point of view it was quite easy for us..
Tracks Applied (7)
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okto
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Solana Superteam
Agoric
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