Businesses often find it difficult to market themselves to drive foot traffic. According to the US Bureau of labour statistics, traditional businesses find it hard to market
themselves to consumers.
About 20% of small businesses fail by the end of their first year. By the end of their fifth year, 50% go under; and by the tenth year, that number rises to 80%. Traditional marketing methods have limitations such as high cost and being time-consuming.
The outbreak of the COVID-19 pandemic has devastated businesses worldwide. These businesses include restaurants, theme parks as well as shopping malls. Prolonged lockdown and safe-distancing measures drastically decreased the foot traffic and revenue of these businesses, forcing them to shut down or pivot.
Opportunity
A next-gen geo-tagged playground where players meet opportunities offered with a timeless technology. Map-based gameplay with capabilities to engage players and provide market visibility to communities and businesses.
Value
The next generation of web building blocks are here— foster relationships between you and your customer .Tokenizes business offerings into a format that is hard to resist for target group.Pokemon Go has proven that it can flock people into places to "Encrypt them all". MapX is aiming to offer businesses the exact same effect. Build communities by gathering people together.
Target audience
Crypto Projects, Firms and Communities.
Our audience can also choose to mint NFTs for special events at certain locations. An example will be the Kaiju Kings community meetup in Singapore. Holders of the Kaiju Kings NFT were invited to a party with free food and drinks. Thus, these event NFTs can provide additional incentives for crypto communities to gather at a location. We foresee the increase of crypto adoption in the future, thus the emergence of communities big or small. Retail businesses
Guarantee foot traffic/high conversion rate.
Faced issue integrating FCL Kotlin lib so we workaround and created fcl-js endpoint to handle the transacton
Tracks Applied (2)
Technologies used
Discussion