L

Low Bandwidth Entertainment

Internet should not hamper Entertainment

L

Low Bandwidth Entertainment

Internet should not hamper Entertainment

The problem Low Bandwidth Entertainment solves

Brandwatch data reveals some of the biggest consumer trends for the entertainment industry as we head into 2020 [2]. Entertainment is known for its ability to adapt to and reflect quickly changing consumer tastes. Add widespread political and technological change to the mix, and you could say the entertainment industry is one that’s facing more disruption than most. It’s not just the content itself that needs to meet shifting expectations, entertainment providers must also battle with challenges around the medium of delivery, the cost, and audience access to that content.

Challenges we ran into

We were trying to virtulize the DOM of react which requires lot of understanding of the concepts. even when we were able to records the DOM events saving it in the data Base was a challenge since we DOM event JSON object was changing everytime user does something, so defining its schema in the backend was hectic.

The Audio and syncing it with DOM was a challenge, since we needed to save the timestamp of the event.

Now even after these, replying those events in virtual DOM was tough,since we needed to virtulize each events with user interaction. then pausing and playing the events.

Coming to the live classroom, here needed to transit the x and y co ordinate of the user on drawing board, at the same time transmit his video and audio, using low bandwidth. we were able to use webrtc for the same.

Technologies used

Discussion