H

Hermes

An online platform offering accessible sports education and training for youth across India, covering a wide range of sports.

H

Hermes

An online platform offering accessible sports education and training for youth across India, covering a wide range of sports.

The problem Hermes solves

In India, sports education is often overlooked in favor of traditional academics, leaving many young people unaware of and untrained in sports beyond cricket. This lack of exposure and resources for sports like shooting or judo limits participation and interest among the youth, creating a significant gap in the sports ecosystem.

  • Hermes Platform: An online platform offering accessible sports education and training for youth across India, covering a wide range of sports.
  • 1-on-1 Mentorship: Personalized mentorship from experienced coaches, tailored to individual interests and skill levels.
  • Gamification Model: Engages users through rewards, challenges, and progress tracking to maintain motivation and interest.
  • Inclusive Access: Offers both free and paid classes to ensure that sports education is available to everyone, regardless of background.
  • Discounted Equipment: Provides users with the option to buy sports equipment at discounted prices, making it easier to pursue their chosen sport

Hermes is designed to make sports education and training accessible to all young people in India. Think of it as an edtech platform, but for sports. Whether you’re into popular sports or something less common like shooting or judo, Hermes has you covered with online courses and personal mentorship at various skill levels. To keep things exciting, we’ve added a gamification element that rewards progress and tracks achievements. Plus, you can buy sports equipment at discounted prices directly through the platform. Hermes aims to bridge the gap in sports education, encourage participation in a wide range of sports, and give young people the chance to develop their skills and love for the game.

Challenges we ran into

Evaluating Sports metrics and fitness parameters.

Tracks Applied (1)

Sustainable Development Goals

SDG 4 - Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all.

Technologies used

Discussion