GymSo VR
Bringing gym to home through metaverse
The problem GymSo VR solves
People are limited to:
Parental restrictions
Financial limitations
Body dysmorphia
Time and distance constraints obstruct access to traditional gyms
Challenges we ran into
In integrating the mediapipe backend
Depreciating dependencies
Time constraints
LLMs are difficult to deploy
Tracks Applied (1)
Polygon Track
Polygon
Discussion
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