Fraternity: Learning Metaverse
Learn socially & contribute to earn. Creating communities around learning and helping others by providing excellent social atmosphere and prospects of every contribution being rewarded fairly.
Created on 13th August 2021
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Fraternity: Learning Metaverse
Learn socially & contribute to earn. Creating communities around learning and helping others by providing excellent social atmosphere and prospects of every contribution being rewarded fairly.
The problem Fraternity: Learning Metaverse solves
User Problem: It is so difficult to actually be able to e-learn anything.
Real Problem: No comprehensive content hubs and no community to help.
Our Solution:
To learn properly, join a fraternity of others trying to learn the same thing, going through a set course, sharing updates and problems everyday, and being helped actively by other peers, experts and graduated members - where everybody is properly incentivized to do so.
Wikipedia-type collaboration 2.0 business model
- The course content is editable (like a wikipedia), and owned by the Fraternity.
- Users subscribe to a Fraternity and pay subscription fees in fiat.
- All contributions are recorded on-chain.
- Contributions are rewarded via a smart contract with badges and coin both. This is done retrospectively, after a large sample size of user interactions with the contribution (consensus mechanism: upvotes, thank you, "found it helpful?" clicks by paying subscribers)
We produce an excellent environment by adding the social element to learning, and enhance that by prospect of a fair chance at reward For example, students can videochat with friends hanging out in library, browse FAQs answered by the community, suggest improvements to the content, add public resources, ask questions from friends - who may be tempted to help as they may get rewarded / the environment is so helpful. So everybody is incentivized to become an invisible Teacher Assistant TA and help others.
Opportunity: we present a massive mainstream opportunity for Solana to become widely used by millions of students and creators in 3 years. We're looking for funds.
Challenges I ran into
The book "Drive" by Daniel H. Pink details dozens of studies that reveal a counterintuitive finding: If you try to motivate students by If ... Then incentives, you will strip any enjoyment out of the process of learning or working on hard problems. In other words, payment of money can kill passion for learning.
To avoid this problem, we need to design the message going to contributors very wisely - maybe the payouts for students are redeemable in kind, like a coffee voucher at starbucks etc., to let it be fun and respect from the fraternity, rather than the expectation of an income stream to help against daily spending. We would need inputs from psychology experts in this area to design our message properly.