For those who do have access to the right technology, there is evidence that learning online can be more effective in a number of ways. Some research shows that on average, students retain 25-60% more material when learning online compared to only 8-10% in a classroom. This is mostly due to the students being able to learn faster online; e-learning requires 40-60% less time to learn than in a traditional classroom setting because students can learn at their own pace, going back and re-reading, skipping, or accelerating through concepts as they choose.
Nevertheless, the effectiveness of online learning varies amongst age groups. The general consensus on children, especially younger ones, is that a structured environment is required because kids are more easily distracted. To get the full benefit of online learning, there needs to be a concerted effort to provide this structure and go beyond replicating a physical class/lecture through video capabilities, instead, using a range of collaboration tools and engagement methods that promote “inclusion, personalization, and intelligence.
COVID-19 pandemic has had a profound impact on the delivery of science education, training, and examination schedule across the world both at the undergraduate and school levels. The novel coronavirus SARS-CoV-2 outbreak has resulted in the cancellation of traditional in-person meetings and clinical examination assessments, learning, and education activities because of concern of viral transmission. Without having to step out of the classroom or their home, students are exposed to completely new and active learning environments.
Teachers could teach subjects such as Physics, Chemistry, and Biology through virtual labs that not just keep students engaged but also allows them to practice before they can test the experiments in real laboratories. Students of medicine can study the precision of anatomy, learn the intricacies of surgery and simulate medical situations for practice.
1.) We never knew about Unity and AR/VR which was the toughest task to handle.
2.) Couldn't develop the app and fall into major errors.
3.) Had our offline classes and exams
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