There are many problems that we are tackling currently through our platform:
Gamified edtech solutions face inefficiencies due to reduced retention caused by excessive visual elements. While they aim to boost engagement, collaboration suffers as competition prevails.
Moreover, these platforms lack immersive interactivity, hindering deep learning experiences. To be effective, gamified edtech must balance visual appeal with educational content, foster collaboration, and offer immersive interactions for meaningful learning outcomes.
There were many hurdles that we faced while developing our idea, some of which included:
We had to build Metaverse on an online web browser and the only engine best supporting it was the Wonderland Engine. The problem which was major one was that the documentation of this engine was not at all updated and just limited to certain concepts and we had to explore it ourselves to build it.
Building a metaverse requires significant technical infrastructure, including servers, bandwidth, and computing power. Developing a scalable, reliable, and secure infrastructure is essential for the project's success.
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