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3D Virtual Classroom

A gamified 3D virtual classroom to keep students and teachers connected during these tough times

Created on 10th March 2021

3

3D Virtual Classroom

A gamified 3D virtual classroom to keep students and teachers connected during these tough times

The problem 3D Virtual Classroom solves

The foremost problem that we wanted to solve was - Gamifying today's virtual education. Students especially children below 8th grades don't find normal video conferencing to be interactive. Education is an critical domain and we wanted to make a virtual 3D classroom which can give an immersive and gamified experience to the users. Teachers can also conduct quizzes, ask for feedbacks and see the class attendence within our web application.

Target user

The target users are students and teachers.

Value proposition

  • Better gamified experience while attending classes online.
  • VR headsets can be used optionally for an immersive experience.
  • Remote education can be made better and more efficient.

Revenue streams and business model

  • Through pro plan subscriptions which have more student capacity.
  • We can follow a razor blade business canvas model.

What makes us unique

  • There are no existing products that provide a gamified virtual learning experience.
  • No upfront costs for setup. Our project is cost efficient and easy to setup.

Future plans

  • We will try to deploy it to a premium hosting after this hackathon.
  • We will try to use it in our college.

Challenges we ran into

  • We were new to Three JS and had very minimal experience with it. Yet, we surfed alot over StackOverflow to overcome the obstacles.
  • Coloring the objects inside the classroom model was challenging.
  • The biggest difficulty that we faced was in the deployment of the web app. Since we used a free hosting, the user experience was a bit laggy - this can be fixed by using a premium hosting in future.
  • This was one of the most technically complex projects that we worked on. Since we had enough time in this hackathon, this was not a big problem.
  • Implementing WebRTC for video conferencing was very challenging.

Discussion

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