đź’ˇInspiration
Growing up as a passionate gamer and now working as a developer, I’ve always been drawn to the intersection of gaming and tech. This project, CodeClash, combines my love for both by creating an interactive multiplayer trivia game designed to help players learn technical concepts through trivia and test their skills in a fun, competitive setting. Inspired by the classic You Don’t Know Jack series—a perfect mix of humor and trivia that was as informative as it was entertaining—CodeClash uses the educational power of gaming to make learning engaging and enjoyable.
With CodeClash, We aim to showcase how technologies like Redpanda and AI can be harnessed to deliver personalized and engaging content. The game generates trivia questions dynamically based on each player’s chosen technical interests, creating a unique experience for each user while demonstrating the potential for AI-driven content in educational game design.
⚙️ What it does
CodeClash is a programming trivia game where developers test and showcase their programming skills in real time. CodeClash is a dynamic multiplayer match fighting format where programmers compete against each other, with knowledge, speed, and accuracy being key factors in winning.
CodeClash uses generative AI powered by the groq api to generate challenging and original programming questions, keeping the competition interesting and original. The game has a variety of questions for players, and it says that success is achieved through real coding skills, not just memorizing code. Its intelligent question generation system caters to varying levels of difficulty making it a valuable resource for both novice programmers and experienced developers.
CodeClash also provide the flawless experience thanks to Redpanda Connect's robust infrastructure. Coding challenges in real time allows players to watch their opponents play and build their skills, adding an extra element of excitement to each gam
The technical challenges we faced while Building CodeClash :-
Ensuring perfect synchronization was one of the biggest challenges. Maintaining consistent game states across all participants proved difficult, despite the foundation provided by WebSockets. We had to be careful with scenarios such as network latency, reconnections and race conditions
There were unique challenges associated with integrating the GroqAPI for question generation. We needed to make sure the questions were challenging for different skill levels.
It is our first time working with RedPanda Connect and Websockets, so it was a pretty steep learning curve.
Managing complex state transitions across multiple game phases while keeping all players synchronized required careful architecture decisions. We struggled initially with state conflicts and race conditions. Than we implement the state machine pattern using Redpanda Connect for reliable event streaming, ensuring consistent state updates across all clients. Intergrating the RedPanda Connect is also one of the hurdle for us. But in the end will be able to do that.
Technologies used
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