Today all the games we play are owned by a Centralised Company and all our in-game assets are owned by them and the players play the game and the Centralised Parties earn money. We are trying to create a community-driven Gaming Platform where all the players can own assets and have complete rights over their Assets. This is only the first step towards building a community-driven Metaverse. We wanted to start small by including only the Gaming Part of the complete Ecosystem as of now. We are utilizing onchain NFTs to create randomly generated Character Card and Map so it acts as building blocks for game developers for building any game they like, as these data are stored onchain anyone can utilize this data to build anything they like.
We ran into difficulty while deploying the Maps and Character Card NFTs as they are deployed directly to Blockchain and minted using Etherscan, we faced problems while deploying them. Building an NFT Marketplace for buying and selling in-game items was the part where we faced many problems with listing NFTs using various Platforms like Ethereum, Binance, and Polygon. We solved these problems by debugging and searching for the errors on the web and eventually using that knowledge to debug. We faced problems while deploying games using Unity but eventually deployed the game using WebGL to the Website.
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