Bowled is a cricket team management game. As the owner of the team, the user needs to set strategies to win games against other players.
The user joins as the owner of a T20 cricket franchise. The club is provided with a team of 12 players, a stadium, a scout, and training facilities. The manager can set match lineups, set training strategies, buy or sell players in the auction, and manage finances. The match engine simulates the game ball by ball based on a probability distribution.
WIFI WIFI WIFI !!!
Apart from connectivitiy issues, we ran into issues with Revise network in creating dynamic NFTs and collections.
We wanted to implement probabilistic game engine using smart contracts, it was too ambitious and we ended up building one using Python.
Our main focus was on getting the functionalities right rather than integrating a specific protocol, we are happy to have deployed a working protoype.
Tracks Applied (6)
Push Protocol
Protocol Labs
Biconomy
ENS
Revise - Program Your NFT 👩🏽💻
Shardeum
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