A

AR Browser

Just Kill the Cliché Browsing.

A

AR Browser

Just Kill the Cliché Browsing.

The problem AR Browser solves

The idea is to bring use of browser in AR environment and access its different functionality with the help of hand tracking. The sole idea behind the project is to make browsing experience more interactive and user friendly. People can watch educational videos in AR environment which will help them to better understand the concepts. Moreover people can watch YouTube videos or other videos as if they are present in cinema halls at home. Also with the help of AR Glasses the experience can be further improved. This idea can be used to "Kill the cliché" browser we use in our phones. AR browser will make the browsing experience more engaging. It will be an attempt to bring browser in the AR environment. It will be one of the most used technology to be used in Metaverse. As we have seen in the introduction Meta exhibition how much innovation is possible in Augmented Reality.

Challenges we ran into

While the application looks simple at first we ran into some active challenges. Few of challenges we solved are:

  • Porting WebView from Android to AR(Found an plugin

    gree/unity-webview

    )
  • Tweaking the

    unity-webview

    plugin according to the usecase

Active Challenges:

  • Hand-Tracking Problem(Currently not supported in AR-Foundation)
  • Rendering the View on canvas(

    unity-webview

    directly builds it on native UI)

How do we plan to solve it?

  • Using MediaPipe API for Handtracking
  • Tweaking the WebView plugin to work in UI Canvas of Unity.

Discussion