We have observed a major shift form physical games to video games in the past few years and especially in Covid. Studies show that an average teenager spends around two hours every day playing video games. This has led to a decline in physical activity and thus results in problems like obesity.
Therefore, we came up with an idea of Active Play, which is a fitness platform dedicated towards teenagers and young adults. Our aim is to revolutionize gaming by making video games active, involving physical exercises.
A simple game could become a workout if instead of buttons it responds to a group of custom physically intensive commands set by the user turning it into a workout.
Our team tried to do this using gamification of fitness via Python, OpenCV and MediaPipe.
What it Does?
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