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Aayush Sharma

@aayushsharma225

Passionate Web3 developer and computer science student driven by innovation and hackathon challenges. I focus on building practical, developer-friendly blockchain solutions using smart contracts and z

Passionate Web3 developer and computer science student driven by innovation and hackathon challenges. I focus on building practical, developer-friendly blockchain solutions using smart contracts and z

Skill iconSolidity
Skill iconC++
Skill iconBash
Skill iconFlutter
Foundry

Kota, India

Devfolio stats

Devfolio stats

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projects

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prize

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hackathons

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Top Projects

Top Projects

Q

QuickSync

Set Rollups in Minutes

The Problem QuickSync Solves QuickSync tackles one of the biggest bottlenecks in blockchain scalability — the complexity of building and deploying rollups. Right now, developers who want to launch a Layer 2 (L2) rollup must deal with: 1.Complex sequencer logic 2.Data availability management 3.Proof systems (fraud/validity) 4.Custom node setups 5.Fragmented rollup stacks (zkSync, OP Stack, Polygon CDK, etc.) There’s no unified, beginner-friendly way to create or test a rollup. Every stack is different, making experimentation slow, error-prone, and exclusive to advanced teams. How QuickSync Makes Things Easier QuickSync SDK acts as the “Hardhat for Rollups” — a plug-and-play developer framework that lets you spin up a mock ZK rollup in minutes using a single CLI. Developers can use it to: Initialize a local rollup instantly (quicksync init) Run transactions through a mock sequencer and proof engine Deploy rollup batches anchored to Ethereum Experiment with L2 mechanics like batching, proving, and anchoring without deep ZK or infra knowledge Why It’s Game-Changing QuickSync standardizes and simplifies the rollup development workflow, providing: Unified Framework: One SDK and CLI for all ecosystems Local Testing: Run and visualize your own rollup on your laptop Deployment : Deployment in one place Mock Proof Engine: Simulate ZK proofs without real prover setup Design: Integrated real ZK backends (zkSync, Polygon CDK, etc.) later