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Om Mittal

@Lucifer_dev

With a passion for gaming and leadership, I am currently contributes as a Game Developer at Pausch Lab in Next Tech Lab, bringing creative and technical skills to life in the gaming domain.

With a passion for gaming and leadership, I am currently contributes as a Game Developer at Pausch Lab in Next Tech Lab, bringing creative and technical skills to life in the gaming domain.

Skill iconPython
SQL
Skill iconC#
Unity

Anand, India

I build systems-first games with a strong focus on mechanics, state control, and player-driven outcomes.

I’m a Unity game developer experienced in shipping hackathon-grade prototypes and polished gameplay systems under tight deadlines. My work spans 2D and 3D games, with deep involvement in movement logic, interaction systems, time-based mechanics, and narrative engines.

What I do best:

  • Architect modular gameplay systems that scale fast during jams
  • Design time manipulation mechanics (rewind, stop, state capture)
  • Engineer branching narratives and consequence-based progression
  • Integrate real-world inputs (computer vision via Python + OpenCV) into gameplay
  • Maintain clean, version-controlled codebases using Git & GitHub

I’ve competed in multiple game jams, earning Top 10 rankings and 1st place wins, delivering complete, playable experiences that balance innovation, technical execution, and game feel.

I enjoy pushing boundaries whether that’s building a terminal-only horror game, a time-bending platformer, or experimenting with player-system interaction beyond traditional input methods.

Stack: Unity · C# · Python · OpenCV · Gameplay Architecture · Git/GitHub