@Lucifer_dev
Om Mittal
@Lucifer_dev
With a passion for gaming and leadership, I am currently contributes as a Game Developer at Pausch Lab in Next Tech Lab, bringing creative and technical skills to life in the gaming domain.
With a passion for gaming and leadership, I am currently contributes as a Game Developer at Pausch Lab in Next Tech Lab, bringing creative and technical skills to life in the gaming domain.
Anand, India
I build systems-first games with a strong focus on mechanics, state control, and player-driven outcomes.
I’m a Unity game developer experienced in shipping hackathon-grade prototypes and polished gameplay systems under tight deadlines. My work spans 2D and 3D games, with deep involvement in movement logic, interaction systems, time-based mechanics, and narrative engines.
What I do best:
- Architect modular gameplay systems that scale fast during jams
- Design time manipulation mechanics (rewind, stop, state capture)
- Engineer branching narratives and consequence-based progression
- Integrate real-world inputs (computer vision via Python + OpenCV) into gameplay
- Maintain clean, version-controlled codebases using Git & GitHub
I’ve competed in multiple game jams, earning Top 10 rankings and 1st place wins, delivering complete, playable experiences that balance innovation, technical execution, and game feel.
I enjoy pushing boundaries whether that’s building a terminal-only horror game, a time-bending platformer, or experimenting with player-system interaction beyond traditional input methods.
Stack: Unity · C# · Python · OpenCV · Gameplay Architecture · Git/GitHub