I graduated from The Art Institute of Vancouver, Canada back in 2008, where me and my team build a Nintendo DS game prototype under the mentorship of EA Producers.
Once I got back to Indonesia, I build multiple mobile games from Faunia Rancher, Target Acquired and some VR arcade games for HTC Vive. Afterwards, I got headhunted by Samsung and they ask to add gamification strategy into their products.
My exposure to Web3 happened when I joined Kunci Coin as their COO for the Kunci Games division, and I moved to iCandy and work as their CEO for their Indonesian branch (Joyseed Gametribe) before I finally joined Asthaverse Studio as the CEO to develop our own lightweight MMORPG called "Chain Quadrant".
My job and responsibilities at Asthaverse Studio still revolve around game production aspect along with management & networking to find the best partnership in Web3 growing industry development.
I will also supervise many different aspect within the company and strategize the best way to deliver a Web3 game product in a quite tricky and volatile condition of Web3 gaming scene.